About

Cascade

Contact

206-486-6462

I am an artist exploring the ever-changing, fertile grounds of digital art. Growing up in Montana around visually creative people, I learned to “see” at an early age. The natural landscape of the Montana high-step desert offered invaluable lessons in form, space, color, and light. Upon high school graduation, I moved to Seattle and apprenticed as a glassblower making Swedish-style, functional glass art. Eventually, my artistic pursuits propelled me to earn a B.F.A from the Minneapolis College of Art and Design with a double major in painting and drawing. After college, I returned to the Pacific Northwest and worked for an international artist as an aesthetic designer. During that time, I spent 4 years developing artworks, from concept to final design, for domestic and international clients.

In 2012, I crossed-over from analog to digital art. I went back to school and earned a degree in Multimedia and Interactive Technology from Skagit Valley College. In addition, I complimented this education with game development art courses at Futurepoly, which include 3D Modeling, Digital Painting, and ZBrush. My exploration of digital art has been extremely rewarding, as I have gained new perspectives in visual communication. I enjoy diverse, collaborative team environments, and I have been privileged to learn from many talented artists and leaders in the creative arts.

Software

3ds Max

Quixel Suite

Substance

Crazybump

ZBrush

Adobe Creative Suite

World Machine

Marvelous Designer

CryEngine

Unreal 4

Unity

Topogun