I am an artist exploring the ever-changing, fertile grounds of digital art. Growing up in Montana around visually creative people, I learned to “see” at an early age. The natural landscape of the Montana high-step desert offered invaluable lessons in form, space, color, and light. Upon high school graduation, I moved to Seattle and apprenticed as a glassblower making Swedish-style, functional glass art. Eventually, my artistic pursuits propelled me to earn a B.F.A from the Minneapolis College of Art and Design with a double major in painting and drawing. After college, I returned to the Pacific Northwest and worked for an international artist as an aesthetic designer. During that time, I spent 4 years developing artworks, from concept to final design, for domestic and international clients.

In 2012, I crossed-over from analog to digital art. I went back to school and earned a degree in Multimedia and Interactive Technology from Skagit Valley College. In addition, I complimented this education with game development art courses at Futurepoly, which include 3D Modeling, Digital Painting, and ZBrush. My exploration of digital art has been extremely rewarding, as I have gained new perspectives in visual communication. I enjoy diverse, collaborative team environments, and I have been privileged to learn from many talented artists and leaders in the creative arts.


3ds Max

Quixel Suite




Adobe Creative Suite

World Machine

Marvelous Designer


Unreal 4